Ignoring Generated Code in FxCop Task

May 20, 2011 at 6:10 PM

When using the FxCop Task, I do not see an option to pass additional parameters to the FxCop executable to allow FxCop to ignore generated code.  Is there a missing/undocumented member which allows one to ignore generated code which is now supported with FxCop 1.36 and above?

 

Thanks.

Coordinator
May 21, 2011 at 7:36 PM
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